New here? Three things.

Every spell is a skill shot

Nothing locks on. Spells travel, so lead a moving target and remember Firebolt arcs slightly. Hits to the head do 1.5× damage.

Rounds, money, and loss

Each round opens with a buy phase — spend on spells, press B to reopen the shop. You keep what you bought only while you live; dying costs you everything but Firebolt.

Win the objective, not just the fight

Ritual: attackers carry the Sigil to site A or B and hold F; defenders hold F to dispel it.
Siege: defenders build walls around a crystal; attackers must break it — Arcane Orb and Meteor are the siege weapons.

WASD moveSpace jumpMouse aim LMB cast1 2 3 pick spellQ E R Blink / Wall / Meteor B shopF objectiveH help, any time Esc menu

WIZSTRIKE

Voxel wizard tactics · Counter-Strike rounds

No lock-on. Every spell is a skill shot.

Match

Account

Play as a guest, or sign in to keep stats, XP and unlocks.

Forgot your password?

Choose a new password.

Choose the name other wizards will see.

Leaderboards

Offline

You and 2 bots vs 3 bots.

Online

How to play
WASD move · Space jump · Shift walk · Mouse aim
LMB cast selected · 1/2/3 Firebolt / Frost Lance / Arcane Orb · Wheel cycle
Q Blink · E Earthen Wall · R Meteor (ultimate)
B shop (buy phase) · F hold to use the objective · Tab scoreboard
Ritual: attackers carry the Sigil to a site and channel; defenders hold F to dispel it.
Siege Architect: Wardens build walls (LMB place, RMB remove) around the Reliquary and hold F to mend it; the Embercult must blast it down — Arcane Orb and Meteor do the real damage.
No lock-on. Every spell is a skill shot — lead your targets. Headshots deal 1.5×.
Die and you lose the spells you bought. First to 7 rounds wins.
0
0:00
0
Press Esc to use these
◆ You carry the Sigil
HP100
MANA100
800 ◈
You were slain

Menu

The match carries on without you while this is open.

Settings

Controls

WASD moveSpace jumpShift walk quietly LMB cast selected1 2 3 Firebolt / Frost / OrbWheel cycle Q BlinkE Earthen WallR Meteor G ping aimed surfaceZ / X call site A / BTeam only · lasts 6s B shop (buy phase)Tab scoreboardEsc menuH close this

Movement

Air-strafe. In the air, hold A or D alone and turn the mouse smoothly the same way. Every jump you steer like this comes out faster than you went in — holding W does nothing.

Wall kick. Press Space again while touching a wall in mid-air to kick off it. Two kicks per jump, and they only come back when you land.

Boost. Look down and cast Earthen Wall at your own feet to ride it up. Blink follows where you look, so aim up to clear a wall — or chain the two.

Spells react

Frost Lance glazes whatever it hits. Ice is fast to cross and slow to turn on — carry speed onto it, or lay it under someone who needs to change direction. Fire it into steam to clear one cloud and freeze the ground at the impact. The lance is consumed, so it cannot also hit someone behind the cloud.

Firebolt into ice boils it into steam: a cloud nobody can see through, that Firebolts, Arcane Orbs and bodies pass straight through. Two spells make a smoke.

Arcane Orb bursts in mid-air if you press fire again, so you can airburst it over cover instead of waiting for it to hit something.

Objective

Press H for help

Spell Shop

Press a number or click to buy · B to close